FREQUENTLY ASKED QUESTIONS
Questions, answered.
What you get, how to play and how to open your game after purchase.
Do we need to finish every card?
No. The conversation editions include a selected opening, complete topics and a full edition to return to. You own the game, not a timed session. Follow a story, ask about a detail if welcome, then share your own answer. Finish whenever you like with an optional closing question. Place Your Bets uses its separate five-round competitive format.
How do bundles work?
Good Company costs US$34.99 for three games; For Two costs US$24.99 for two; Gathering Season costs US$34.99 for three. One purchase grants permanent personal Library access to every included game. A bundle does not grant extra copies or credit for games you already own.
What exactly is an edition?
Each complete edition has an authored card selection across five selectable topics. Strangers has 53 curated English cards, with its original edition also included. Check each game page for its current count. Each card is a complete prompt; the reverse is visual identity, not a second dependent question. When you buy an available edition, it is added permanently to your Never Finite Library and can be reopened there.
How does one-device play work?
Open the game on a phone, tablet, laptop or television and place the screen where everyone can see it. Either person can read aloud; the reader does not have to answer first. Conversation answers, choices and reveals happen aloud, then one person taps Next. There is no need to pass the device for conversation games. Place Your Bets uses private inputs for scoring. Guests do not need accounts or separate purchases.
What is Shared Room?
Shared Room is an optional synchronized session. The purchaser hosts; guests enter the temporary code on their own devices. Each new room gets a fresh code, valid for eight hours from creation unless the host ends it earlier. Guests need no email or purchase. Only the host controls the cards. Conversation answers and reveals happen aloud; the room does not collect private votes or guesses. Place Your Bets has a separate host-managed scoreboard. Joining does not transfer ownership of the game.
Is Shared Room the same as Host?
No. Shared Room synchronizes one card across everyone’s phones. The room host changes the cards. Host is a separate optional guided player, included with At the Table and Place Your Bets. You can use Shared Room without guided Host.
Does Shared Room include a video call?
No. If you are apart, use your own call alongside the game. Everyone needs internet. The host sends the guest link or six-character code, and you answer aloud on your call.
What is Host?
Host is an English guided player for At the Table and Place Your Bets, included with those two purchased games. It manages turns, passes and optional device read-aloud. Place Your Bets also has predictions and scores. Three-card Host trials are free. It uses written cards and rules; it does not generate new questions or listen to your conversation.
How do two people take turns?
Either of you reads the card aloud. One answers first; the other responds or shares an answer. Swap who starts on the next card. For choices, decide silently and say your answers together on three. Creative and prediction cards give their own instructions. Anyone can pass; tap Next when you are both ready.
How does group play work?
Someone reads aloud and a volunteer begins. Others respond or add a story. Invite a different starter next time. Round cards invite each person once; Open cards invite a shared discussion or creation. Choices and predictions explain who decides and when to reveal. Anyone may pass without explaining.
How does Many Happy Returns work?
ONE VOICE belongs to the person celebrating. ROUND lets everyone answer from their own life. OPEN invites the room to speak to or about the birthday person, or to make something together. The edition works from two people upward; anyone may pass.
Are conversations recorded?
No. Never Finite does not activate microphones, record or transcribe answers, or build emotional profiles from what people say in the room.
Do I need an account?
You do not need an account to browse the games. At checkout, use the email address you want attached to your purchase. We send a private sign-in link to open your Library—there is no password to remember. Guests can join a host’s temporary Shared Room without an account.
Can I give a game as a gift?
Yes. Buy a US$14.99 gift with your own email, then share the private gift link from your access email. The recipient chooses one game and claims it using their own verified email. Their edition stays in their Library. Gift links have no expiry and can be claimed once. Create a replacement for an unclaimed gift from My Library; previous links then stop working.
Are all editions suitable for everyone?
These are conversation games for adults. Each game states its audience and occasion. Come Here suits people who already know each other; Before We Start is for business partners. The prompts focus on everyday life, ideas and imagined situations. Nobody needs to share painful memories or private information; anyone may pass without explanation.
Can I return an edition?
Yes. We offer a full refund within 14 calendar days of purchase. Email hello@neverfinite.co from the purchase email address with your order number; refunds return to the original payment method.
How do I report a problem or complaint?
Email hello@neverfinite.co with your order number, device/browser and a concise description. We will acknowledge the complaint and work toward a reasoned written response.
Can a hotel, brand or company create its own edition?
Yes. You can enquire about original conversation cards for your audience and occasion. We agree the writing, format, fee and usage rights before work begins. Start with a focused pilot; custom artwork, print or translation require a separate agreed scope.